Friday, December 26, 2014

Zarnok Fortress: Weekly Devlog #3

Happy Holidays!

Every minute not spent with family this week, I was plugging away at Zarnok Fortress! (Well okay, a little time spent on the iOS port of Phoenix Wright).
This week, a lot of changes to Robo's Compact Mode. Anyone who's played Robo's World: The Blulite Rocks (all 5 of you) will know that Robo can fold up to boost his defense.

You can fold down to dodge most incoming laser fire, and you'll reduce the amount of damage you take from Explosives. After being all coiled up like that, Robo can perform a Spring Jump.
Not substantially higher, but enough to matter!

Activate Compact Mode in mid-air to perform a ground-pound! Depending on the speed you reach while falling, you can deal some damage to any enemy unlucky enough to be beneath Robo;
Next frame; Pain.

Finally, here's a list of a few other changes that happened this week;
  • Sentry updates; At low-IQ it will seek to the last place it saw you, at high-IQ it will seek to your current position
  • New, more subtle animation for Specialist / Fighter Aiming
  • Tweaks to Melee system and the way Melee-ing is triggered in enemies
  • Robo's Laser produces a double-helix particle trail;

Until next week!

Want me to get into the nitty-gritty code used to make all this happen? Like / dislike a feature? Let me know in the comments!
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