Continuing on from last week in this overview of the BGP Library, this week I present the Message Box Actions video:
Completely alter the look of GameMaker's default Message (or Dialog) boxes with the the Change Message Box Properties Action. You can even customize the font for the message box and it's button.
To download the BGP Library; click either button below:
And as always,
Good luck Game Making!
~Bluish-Green Productions
Sunday, June 10, 2012
BGP Library Draw Actions:
Continuing on from last week in this overview of the BGP Library, this week I present the Draw Actions video:
Draw a healthbar using a custom variable with Draw Variable Health and then redraw the Object's sprite with Draw Self.
To download the BGP Library; click either button below:
And as always,
Good luck Game Making!
~Bluish-Green Productions
Sunday, June 3, 2012
BGP Library Movement Actions:
Continuing on from last week in this overview of the BGP Library, this week I present the Movement Actions video:
Manage collisions with Jump to Previous and Move to Contact with Instance and move with Polar Coordinates using Jump to Radial Position.
To download the BGP Library; click either image below:
Last week's video on Callouts was the first in what will be a series
of videos on the BGP Extensions and the Actions within them. This week,
I've uploaded the "Hub video" which will have YouTube Annotations to all
future videos, and also serves the very important role of the
installation guide. After all, what good are these Extensions if you
don't know how to install them?
To download the BGP Library; click either image below:
If you've never seen Callouts in Action before, this video shows what
Callouts are and how to implement them into your game with a simple
5-minute tutorial.
Callouts are a handy and elegant way to display text to the user that
doesn't interrupt game-play, and their buttons can have a variety of
functions. Download the Game Builder Tab V3 and try Callouts for
yourself:
Here it is at last! After 15 level packs and 105 individual levels, the Builder Program itself is now available for Download.
Check out an overview of the program in this video:
It's a program I'm writing especially for the tutorials, and you can read more about it here.
AltPath II Level Pack:
It
appears that quite the milestone was overshadowed by the First Look at
the BGP Reader last week. Due to the varying numbers of levels within
the level packs I've made so far, I hadn't realized that I'd actually
made 100 levels for Mars Lander already (that is, IF you count all 25
levels in the Ultra Pack)! Love it or hate it (or something in between),
you've got to admit that something. And you know what? It's only the
beginning! Mars Lander Builder is far from finished, I wouldn't even say
the program I use to make the levels is complete at this point. It's
taking back seat at the moment, but I can at least say that the changes
currently in development are going to be worth the wait!
Stick with me, cool stuff is on the way!