Yes I'm proud of that header. I don't have oodles of experience designing UI, but I'm adhering to the following core principles; accessibility, readability, simplicity.
Zarnok Fortress will have a variety of features in order to make the game speedrunner friendly. As events like AGDQ increase in popularity, now is a good a time as any to implement some simple design decisions which complement the time-limited nature of Zarnok Fortress.
Initial testing has yielded valuable feedback for Zarnok Fortress. While the game is still in a pre-alpha phase the tutorial was the first level I built and as I've mentioned on previous occasion, I've since completely redone it. The level itself will stay in the game, it just won't be the first one the player encounters.